SPECIAL COMMISSIONS AND YCH BASES
WARNING!
MOST OF THE BASES CONTAIN NUDITY AND MAY CONTAIN NSFW CONTENT
CUSTOM CHARACTER DESIGN BASES
CUSTOM BASES CAN ONLY BE USED FOR REFERENCE SHEET COMMISSIONS.
CUSTOM BASES CAN ONLY BE FLAT COLORED.
SMALL CHANGES LIKE HAND POSITION AND EXTRA BODY FEATURES ARE ALLOWED IN ORDER TO MATCH THE CLIENT VISION, BUT THE BODY TYPE MUST REMAIN THE SAME.
ALL BASES CAN BE USED FOR HUMAN, KEMONO AND FURRY CHARACTERS.
- NO CUSTOM BASES YET -
YCH BASES
YCH BASES CAN ONLY BE FULL RENDERED COMMISSIONS.
SMALL CHANGES LIKE HAND POSITION, EXTRA BODY FEATURES AND FACE EXPRESSION ARE ALLOWED IN ORDER TO MATCH THE CLIENT VISION, BUT THE BODY TYPE AND POSITION MUST REMAIN THE SAME.
ALL BASES CAN BE USED FOR HUMAN, KEMONO AND FURRY CHARACTERS.
- NO YCH BASES YET -
SPECIAL / THEMATIC COMMISSIONS
FURRY BADGE
35 USD / 600 MXN
INCLUDES:1 FURRY FULL RENDERED BUST UP
CUSTOM LETTERING NAME
3 FILES (BUST UP WITHOUT NAME + BUST UP WITH NAME + BUST UP WITH NAME AND COLORED EDGE READY TO PRINT AND CUT)EXAMPLES:
POKEMON TEAM
160 USD / 3000 MXN
INCLUDES:1 HUMAN CHARACTER FULL BODY
6 POKEMON
MEDIUM COMPLEXITY BACKGROUND
ENVIRONMENT DESIGN
EXTRA POKEMON +20 USDEXAMPLES:
ISOMETRIC ARTWORK
DETAILS | PRICE | |
---|---|---|
ROOM | One room with floor design and up to 8 pieces of furniture / props. | 50 USD / 900 MXN |
EXTRA ROOM | Linked to the main one. 3 to 5 pieces of furniture / props. | 40 USD / 700 MXN |
LITTLE LANDSCAPE | A couple of square meters of outdoor space, with 3 to 5 pieces of natural elements (Trees, ponds, rocks, human infrastructure etc). | 60 USD / 1100 MXN |
BIG LANDSCAPE | Wide shot of a piece of land, with 3 to 5 pieces of big natural elements (Mountains, woods, rivers, big buildings, etc). | 100 USD / 1800 MXN |
EXTRAS | Extra piece of furniture, wallpaper design, extra natural element, etc. | 10 USD / 150 MXN |
ALL ISOMETRIC ARTWORK IS COLORED AND CELL SHADED. PRICE MAY VARY DEPENDING ON THE COMPLEXITY.EXAMPLES:
BACKGROUND / ENVIRONMENT DESIGN
COST CAN VARY BETWEEN 80 USD AND 300 USD ACCORDING TO THE VIEW COMPLEXITY, NUMBER OF ELEMENTS VISIBLE, LIGHTING AND DETAILSEXAMPLES: